This week, I continued working on my projects. We had Thanksgiving break and so some of the work was disrupted.

In terms of my p-comp box, I decided to merge it with my Hypercinema Cornell Box project. I realized that Unreal Engine would be a sufficient medium in which to test the positioning and angles of my lights, as well as testing out the concept of what would be inside the box. Here is a write-up of my progress so far.

Additionally, while this likely won't be submitted as part of my p-comp project, I am joining forces on my ICM project with someone who is using it for his p-comp project. We are creating an instrument with PoseNet. Here is a write-up of the project so far.

I wasn't able to further develop the neoPixel work in my box because Adafruit sent me the wrong items and it took the rest of the week to get it corrected (though they were quick and helpful about it).

My next steps will be to cement the concept for my box and determine the positioning of the lights and peepholes, using both Unreal Engine and the physical components.

Also, I'm in the middle of moving apartments right now so my time is additionally stretched.